Jun 10, 2006, 07:56 PM // 19:56
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#21
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I would go with Avarre on this one; keystone is the oathshot of a signet build.
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Jun 11, 2006, 07:45 AM // 07:45
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#22
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
...why not MoP? Just as effective making your hexes last 2x longer than casting 2x as many isn't it? Wouldn't know not being there though.
okay name your(non elite) energy management skill >.> (NOT ether lord)
Hey I have domination magic, powerblock, and a hair trigger bring it! =p
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Energy Drain ftw. Power drain isn't too bad either.
Because since enemies die fairly fast, it's better to get degen on more targets faster. MoP is a possibility though, I'll try that sometime.
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Jun 11, 2006, 01:41 PM // 13:41
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#23
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Energy drain is elite XD
I would take powerdrain; (although I prolly should) but you are waiting for a difficult to fill condition, so it is more difficult to calculate the energy gain/time ratio of the spell.
Ahh I see your point; would be fairly taxing on your energy supply though.
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Jun 13, 2006, 05:10 AM // 05:10
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#24
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Energy drain is elite XD
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Still hawt.
Quote:
I would take powerdrain; (although I prolly should) but you are waiting for a difficult to fill condition, so it is more difficult to calculate the energy gain/time ratio of the spell.
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Interrupt + giant net gain = overall win, generally.
Quote:
Ahh I see your point; would be fairly taxing on your energy supply though.
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After spreading degen all over the place, you have 4 skills (assuming a res) to maintain energy and do other effects Chanelling (risky), eTap, spirit of failure (not that great but if blinds from trapper or if you have a stance tank), pDrain, call for br/bip, etc...
Problem is fairly low inspiration after many points to illu and fc. With MoR up though, your weaker insp spells are still pretty strong.
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Jun 13, 2006, 07:18 AM // 07:18
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#25
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Still hawt.
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/sigh
Quote:
Originally Posted by Avarre
Interrupt + giant net gain = overall win, generally.
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20 energy give or take so you would have to interrupt once every minute; assuming they are casting spells. Problem is when you need energy you generally need it now, and continuous energy is better than alot in short bursts imo.
Quote:
Originally Posted by Avarre
After spreading degen all over the place, you have 4 skills (assuming a res) to maintain energy and do other effects Chanelling (risky), eTap, spirit of failure (not that great but if blinds from trapper or if you have a stance tank), pDrain, call for br/bip, etc...
Problem is fairly low inspiration after many points to illu and fc. With MoR up though, your weaker insp spells are still pretty strong.
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Your not spamming Clumb.!?>.> I also never knew you liked eTap so much *snickers*
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Jun 13, 2006, 07:30 AM // 07:30
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#26
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I present options, I do not advocate. /cervantes slap Eaimirth
Interrupt every 25s if possible, the only class where you really need energy immediately is monk, and you'd have another management skill generally (your 'continous energy'). Drain is for when you see a spell, and want to fill up your energy bar. Not to mention it is also an interrupt, which causes, you know, problems for the interruptee
If your enemies aren't casting any spells, then they aren't really as much of a threat anyway. (Unless they are 8 mending wammos, then you have no chance to survive make your time.)
Though we are talking about PvE
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Jun 13, 2006, 12:51 PM // 12:51
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#27
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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For Great Justice! /guard inpact slap
Yea we are talking about PvE >.>
I can offer input on the lines of shadow rangers and somehow prove that leech sig is also a significant skill...but meh; PvE is whatever works really when you get down to it. Get 8 players together and you could likely wand yourself through Yak's Bend without skills with some decent target calling etc.
So whether or not you "need" the energy in PvE I dunno >.> you said you didn't need it in FoW, I know I don't need it in FoW, unless someone spams conjure nightmare out their posterier I don't think they will need it "much" assuming the group can handle aggro like umm...wow my analitical brain is dead at 8 am. they can handle aggro well, yea they can deal with aggro like a las vegas dealer...yea.
on a side note~enemies casting spells are such a viable resource...=/ if only we had a skill that made them cast spells...it would be called "enemy cast" and would force them to cast the spell on key #1 -.-/sarcasm
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Jun 14, 2006, 01:53 AM // 01:53
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#28
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Largebloboftext
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If your war has no energy, k, he can still tank.
If the ele has no energy, he can regen.
If the monk has no energy, then something bad must be happening to screw up their maintainance or overwhelm it, which means stuff is gonna DIE without more energy.
That is what I mean by monks being the only real class to need energy immediately. Regardless, your points don't make sense... what are you blathering about? Are you saying power drain isn't effective energy, or that no class really needs energy, or that you stayed up until 8am trying to reply to my post, or..?
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Jun 14, 2006, 03:01 AM // 03:01
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#29
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I'm saying if the mesmer has no energy they can't use that cry of frustration to counter several heal areas, or to shatter that hex, or to powerspike that monk INSTEAD of power draining him.
'Sayin that for the most part energy is nice but everything should definatly be dead by the time the mesmer even comes close to needing energy management; for pve.
Quote:
Originally Posted by Avarre
or that you stayed up until 8am trying to reply to my post, or..?
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Yes!
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Jun 14, 2006, 03:19 AM // 03:19
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#30
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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We're not talking about whether the class needs management, we're talking about whether they need immediate energy boosts or can be in a situation where they desperately need energy and can't wait for 'conditional' management like power drain. A mesmer can calmly conserve energy and power drain to keep it stable while regenning, but a monk at times critically needs energy, hence the continual boosts (MoR, eDrain) and more conditional (inspired hex, powerdrain, drain enchant).
Ehm, you posted 4h20m after I did at 230, took awhile to think?
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Jun 14, 2006, 12:26 PM // 12:26
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#31
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I definatly would rather powerspike the monk in pve than powerdrain him; thats my point =p (one; shouldn't be needing energy in the first place. two; I hate powerdrain and love powerspike for the whole "fun factor" in pve. It may be great to power drain a monk; but is definatly great to powerspike the monk-which also kills him)
Think we are talking about 2 different things now...
Quote:
Ehm, you posted 4h20m after I did at 230, took awhile to think?
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Mapped 100%, did everything but chests, all the titles besides drunk (and chests...)
I have Ragnarok characters to level lol (ding 92/50...only 7 to go till transcendence. If anyone wants to know; I play a sage similar to a mesmer in the whole "counter spells" jig...no powerblock though-dang.)
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Jun 14, 2006, 01:26 PM // 13:26
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#32
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Mapped 100%, did everything but chests, all the titles besides drunk (and chests...)
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Hero, Champion, Gladiator, Wisdom, Tyrian GMC, Protector of Tyria, Skill hunter, KoaBD <-- Tyrian titles.
You now have 6 maxed titles then? Kind of a Big deal too!
(btw... you have many more titles to do than just missing drunk and chests)
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Jun 14, 2006, 09:48 PM // 21:48
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#33
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Well wisdom is included in that "chests" one heh...
Yea screw the surv. title to heck too; lame pos imo...should at least let you "reget it" by not dying during a period of 1337k exp instead of that without dying at all...*sigh*
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